AUDIO::Player Member List

This is the complete list of members for AUDIO::Player, including all inherited members.
CreateNewData()MPMA::ReferenceCountedData< InternalSharedPlayerData > [protected]
Data()MPMA::ReferenceCountedData< InternalSharedPlayerData > [inline, protected]
Data() constMPMA::ReferenceCountedData< InternalSharedPlayerData > [inline, protected]
IsOnlyReference() constMPMA::ReferenceCountedData< InternalSharedPlayerData > [inline, protected]
IsPlaying() const AUDIO::Player
operator=(const ReferenceCountedData &other)MPMA::ReferenceCountedData< InternalSharedPlayerData >
Play(Buffer &buffer, RenderMode mode)AUDIO::Player
ReferenceCount() constMPMA::ReferenceCountedData< InternalSharedPlayerData > [inline, protected]
ReferenceCountedData()MPMA::ReferenceCountedData< InternalSharedPlayerData >
ReferenceCountedData(const ReferenceCountedData &other)MPMA::ReferenceCountedData< InternalSharedPlayerData >
SetCone(float dirX, float dirY, float dirZ, float coneInnerAngle, float coneOutterAngle, float coneOutterAngleVolume)AUDIO::Player
SetCone(const VectorType &dir, float coneInnerAngle, float coneOutterAngle, float coneOutterAngleVolume)AUDIO::Player [inline]
SetDefaultDistanceVolumeLimits(float minVolume, float maxVolume)AUDIO::Player [static]
SetDefaultMaxDistance(float value)AUDIO::Player [static]
SetDefaultPitchMultiplier(float value)AUDIO::Player [static]
SetDefaultReferenceDistance(float value)AUDIO::Player [static]
SetDefaultRolloffFactor(float value)AUDIO::Player [static]
SetDefaultVolume(float value)AUDIO::Player [static]
SetDistanceVolumeLimits(float minVolume, float maxVolume)AUDIO::Player
SetMaxDistance(float value)AUDIO::Player
SetPitchMultiplier(float value)AUDIO::Player
SetPosition(float x, float y, float z)AUDIO::Player
SetPosition(const VectorType &pos)AUDIO::Player [inline]
SetReferenceDistance(float value)AUDIO::Player
SetRolloffFactor(float value)AUDIO::Player
SetVelocity(float x, float y, float z)AUDIO::Player
SetVelocity(const VectorType &vel)AUDIO::Player [inline]
SetVolume(float value)AUDIO::Player
SharesDataWith(const ReferenceCountedData< InternalSharedPlayerData > &o)MPMA::ReferenceCountedData< InternalSharedPlayerData > [inline]
Stop()AUDIO::Player
~ReferenceCountedData()MPMA::ReferenceCountedData< InternalSharedPlayerData > [virtual]
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