#include "Unified.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "../base/DebugRouter.h"
Namespaces | |
namespace | GFX_INTERNAL |
namespace | INPUT |
Functions | |
bool | INPUT::IsButtonDown (const UnifiedButton &button) |
Returns whether the specific button is currently pressed down. | |
const std::vector < UnifiedButton > & | INPUT::GetCurrentlyPressedButtons () |
Returns a list of buttons that are currently pressed down. | |
const std::vector < UnifiedButton > & | INPUT::GetNewlyPressedButtons () |
Returns a list of buttons that were pressed since the last frame. | |
const std::string & | INPUT::GetFriendlyName (const UnifiedButton &button) |
Retrieves a user-friendly name for a unified button. |