| base/Debug.h [code] | Debugging helpers |
| base/DebugRouter.h [code] | Debug output router |
| base/File.h [code] | File name converter and file management functions |
| base/Info.h [code] | Retrieves information about the system |
| base/Locks.h [code] | Thread locking constructs and atomic functions |
| base/Memory.h [code] | Handles memory management and tracking/debugging |
| base/MiscStuff.h [code] | A bunch of mismatched but useful functions |
| base/Profiler.h [code] | Profile the speed of sections of code |
| base/Setup.cpp | Window system and OpenGL setup |
| base/Setup.h [code] | Initialization and configuration options for different parts of the framework |
| base/Thread.h [code] | Thread creation and management |
| base/ThreadedTask.h [code] | Paralellize a task using threads |
| base/Timer.h [code] | A class for measuring time passed with a high degree of precision (sub ms level) |
| base/Types.h [code] | Definition of basic data types, so there is no ambiguity between different platforms and compilers |
| base/Vary.h [code] | A variable type variable |
| base/linux/LocksLin32.h [code] | |
| base/win32/alt_windows.h [code] | |
| base/win32/evil_windows.h [code] | |
| base/win32/LocksWin32.h [code] | |
| geo/Geo.h [code] | Vector and matrix primitives and operations |
| geo/GeoBases.h [code] | |
| geo/GeoInterpolators.h [code] | Some common interpolation stuff |
| geo/GeoIntersect.h [code] | |
| geo/GeoObjects.h [code] | |
| gfxsetup/Extensions.cpp | OpenGL Extension setup |
| gfxsetup/Extensions.h [code] | OpenGL Extension setup |
| gfxsetup/GFXSetup.h [code] | |
| gfxsetup/GL.h [code] | Includes OpenGL's gl.h. This should be used instead of directly including gl.h, and before glu.h or others are included |
| input/Keyboard.cpp | Keyboard input platform-common code |
| input/Keyboard.h [code] | Keyboard input. Note that all input relies on the window being set up first |
| input/Mouse.cpp | Mouse input for linux |
| input/Mouse.h [code] | Mouse input. Note that all input relies on the window being set up first |
| input/Unified.cpp | Unified input platform-common code |
| input/Unified.h [code] | Unified input for keyboard+mouse+gamepad. Note that all input relies on the window being set up first |
| input/win32/KeyboardWin32.cpp | Keyboard input for windows |
| input/win32/MouseWin32.cpp | Mouse input for windows |
| net/Common.h [code] | Common structs and functions used by the different protocols |
| net/PlatformSockets.h [code] | |
| net/TCP.h [code] | TCP/IP client and server(listener) |
| net/UDP.h [code] | UDP packet flinging |
| net/UPNP.cpp | Utilities to help poke holes in evil NATs |
| net/UPNP.h [code] | Utilities to help poke holes in evil NATs |
1.5.6