Classes | |
| struct | UnifiedButton | 
| Represents an input button from an arbitrary device.  More... | |
Namespaces | |
| namespace | KEYBOARD | 
| Keyboard-specific input.  | |
| namespace | MOUSE | 
| Mouse-specific input.  | |
Enumerations | |
| enum | DeviceType | 
| The device that a button represents.  | |
Functions | |
| bool | IsButtonDown (const UnifiedButton &button) | 
| Returns whether the specific button is currently pressed down.  | |
| 
const std::vector < UnifiedButton > &  | GetCurrentlyPressedButtons () | 
| Returns a list of buttons that are currently pressed down.  | |
| 
const std::vector < UnifiedButton > &  | GetNewlyPressedButtons () | 
| Returns a list of buttons that were pressed since the last frame.  | |
| const std::string & | GetFriendlyName (const UnifiedButton &button) | 
| Retrieves a user-friendly name for a unified button.  | |
 1.5.6