MPMA Framework 0.4
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Sound sample sources. More...
Go to the source code of this file.
Classes | |
class | AUDIO::Source |
Represents a source of sound sample data. More... | |
class | AUDIO::WavFileSource |
Reads sound from a .wav file. More... | |
class | AUDIO::VorbisFileSource |
Reads sound from a .ogg/.ogm file. More... | |
class | AUDIO::FlacFileSource |
Reads sound from a .flac file. More... | |
class | AUDIO::LoopSource |
Source that creates a streaming infinite length loop from another source. If reading data reaches the end or the loop endpoint, it seeks back to the loop start point. More... | |
class | AUDIO::MonoToStereoSource |
Combines two mono sources into a stereo source. More... | |
class | AUDIO::EmptySource |
Generates nothing. More... | |
class | AUDIO::WhiteNoiseSource |
White noise generator. More... | |
Namespaces | |
namespace | AUDIO |
Sound playback and streaming. | |
Variables | |
const nuint | AUDIO::FINITE_DATA = (nuint)(0-2) |
There is a finite amount of data left, but the source doesn't know exactly how much. | |
const nuint | AUDIO::INFINITE_DATA = (nuint)(0-1) |
The source will never run out of data. |
Sound sample sources.