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MPMA Framework 0.4
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Sound sample sources. More...
Go to the source code of this file.
Classes | |
| class | AUDIO::Source |
| Represents a source of sound sample data. More... | |
| class | AUDIO::WavFileSource |
| Reads sound from a .wav file. More... | |
| class | AUDIO::VorbisFileSource |
| Reads sound from a .ogg/.ogm file. More... | |
| class | AUDIO::FlacFileSource |
| Reads sound from a .flac file. More... | |
| class | AUDIO::LoopSource |
| Source that creates a streaming infinite length loop from another source. If reading data reaches the end or the loop endpoint, it seeks back to the loop start point. More... | |
| class | AUDIO::MonoToStereoSource |
| Combines two mono sources into a stereo source. More... | |
| class | AUDIO::EmptySource |
| Generates nothing. More... | |
| class | AUDIO::WhiteNoiseSource |
| White noise generator. More... | |
Namespaces | |
| namespace | AUDIO |
Sound playback and streaming. | |
Variables | |
| const nuint | AUDIO::FINITE_DATA = (nuint)(0-2) |
| There is a finite amount of data left, but the source doesn't know exactly how much. | |
| const nuint | AUDIO::INFINITE_DATA = (nuint)(0-1) |
| The source will never run out of data. | |
Sound sample sources.
1.7.4