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MPMA Framework 0.4
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| audio/AL_Include.h [code] | |
| audio/AL_LockedCalls.h [code] | |
| audio/AudioSetup.cpp | OpenAL setup |
| audio/Listener.cpp | Controls the sound listener, which all sounds are relative to |
| audio/Listener.h [code] | Controls the sound listener, which all sounds are relative to. Also controls global sound settings |
| audio/Player.cpp | Plays sound buffers |
| audio/Player.h [code] | Plays sound buffers |
| audio/SaveToFile.cpp | Save a sound source to a file |
| audio/SaveToFile.h [code] | Save a sound source to a file |
| audio/Source.cpp | Sound sample sources |
| audio/Source.h [code] | Sound sample sources |
| base/Debug.h [code] | Debugging helpers |
| base/DebugRouter.h [code] | Debug output router |
| base/File.h [code] | File name converter and directory management functions |
| base/Info.h [code] | Retrieves information about the system |
| base/Locks.h [code] | Thread locking constructs and atomic functions |
| base/Memory.h [code] | Handles memory management and tracking/debugging |
| base/MiscStuff.h [code] | A bunch of mismatched but useful functions |
| base/Profiler.h [code] | Profile the speed of sections of code |
| base/ReferenceCount.cpp | Reference counting utilities |
| base/ReferenceCount.h [code] | Reference counting utilities |
| base/Setup.h [code] | Initialization and configuration options for different parts of the framework. Adjust the parameters in here to suite your application |
| base/Thread.h [code] | Thread creation and management |
| base/ThreadedTask.h [code] | Paralellize a task using threads |
| base/Timer.h [code] | A class for measuring time passed with a high degree of precision (sub ms level) |
| base/Types.h [code] | Definition of basic data types, so there is no ambiguity between different platforms and compilers |
| base/Vary.h [code] | A variable type variable |
| base/linux/LocksLin32.h [code] | |
| base/win32/alt_windows.h [code] | |
| base/win32/evil_windows.h [code] | |
| base/win32/LocksWin32.h [code] | |
| geo/Geo.h [code] | Vector and matrix primitives and operations |
| geo/GeoBases.h [code] | Base classes for the geo primitives |
| geo/GeoInterpolators.h [code] | Some common interpolation stuff |
| geo/GeoIntersect.h [code] | A few simple geometry intersection functions |
| geo/GeoObjects.h [code] | A few feometric objects derived other primitives |
| gfx/Shader.h [code] | OpenGL Shader wrapper |
| gfx/Texture.h [code] | OpenGL Texture wrapper |
| gfx/TextWriter.h [code] | Helper for rendering text |
| gfx/Vertex.h [code] | OpenGL Vertex buffer and Index buffer wrappers |
| gfxsetup/Extensions.cpp | OpenGL Extension setup |
| gfxsetup/Extensions.h [code] | OpenGL Extension setup |
| gfxsetup/GFXSetup.h [code] | Window system and OpenGL setup |
| gfxsetup/GL.cpp | This contains a couple utility functions common to different parts of OpenGL |
| gfxsetup/GL.h [code] | Includes OpenGL's gl.h. This should be used instead of directly including gl.h, and before glu.h or others are included. This also contains a couple utility functions common to different parts of OpenGL |
| gfxsetup/linux/ExtensionsLin32.cpp | OpenGL Extension setup - Linux |
| gfxsetup/linux/GFXSetupLin32.cpp | Window system and OpenGL setup |
| gfxsetup/win32/ExtensionsWin32.cpp | OpenGL Extension setup - Windows |
| gfxsetup/win32/GFXSetupWin32.cpp | Window system and OpenGL setup |
| input/GameDevice.h [code] | Input for joysticks and gamepads. Note that all input relies on the window being set up first |
| input/Keyboard.cpp | Keyboard input platform-common code |
| input/Keyboard.h [code] | Keyboard input. Note that all input relies on the window being set up first |
| input/Mouse.cpp | Mouse input platform-common code |
| input/Mouse.h [code] | Mouse input. Note that all input relies on the window being set up first |
| input/Unified.cpp | Unified input platform-common code |
| input/Unified.h [code] | Unified input for keyboard+mouse+gamepad. Note that all input relies on the window being set up first |
| input/linux/KeyboardLin32.cpp | Keyboard input for linux |
| input/linux/MouseLin32.cpp | Mouse input for linux |
| input/win32/KeyboardWin32.cpp | Keyboard input for windows |
| input/win32/MouseWin32.cpp | Mouse input for windows |
| input/win32/WrapDInput.h [code] | |
| net/Common.h [code] | Common structs and functions used by the different protocols |
| net/PlatformSockets.h [code] | |
| net/TCP.h [code] | TCP/IP client and server(listener) |
| net/UDP.h [code] | UDP packet flinging |
| net/UPNP.cpp | Utilities to help poke holes in evil NATs |
| net/UPNP.h [code] | Utilities to help poke holes in evil NATs |
1.7.4