MPMA Framework 0.4
AUDIO::Player Member List
This is the complete list of members for AUDIO::Player, including all inherited members.
Create(bool allocateNow=false)AUDIO::Player [static]
IsPlaying() const AUDIO::Player
PlayStatic(std::shared_ptr< StaticBuffer > buffer, RenderMode mode)AUDIO::Player
PlayStreaming(std::shared_ptr< Source > source, RenderMode mode, float streamSizeInSeconds=0.2f)AUDIO::Player
SetCone(float dirX, float dirY, float dirZ, float coneInnerAngle, float coneOutterAngle, float coneOutterAngleVolume)AUDIO::Player
SetCone(const VectorType &dir, float coneInnerAngle, float coneOutterAngle, float coneOutterAngleVolume)AUDIO::Player [inline]
SetDefaultDistanceVolumeLimits(float minVolume, float maxVolume)AUDIO::Player [static]
SetDefaultMaxDistance(float value)AUDIO::Player [static]
SetDefaultPitchMultiplier(float value)AUDIO::Player [static]
SetDefaultReferenceDistance(float value)AUDIO::Player [static]
SetDefaultRolloffFactor(float value)AUDIO::Player [static]
SetDefaults()AUDIO::Player
SetDefaultVolume(float value)AUDIO::Player [static]
SetDistanceVolumeLimits(float minVolume, float maxVolume)AUDIO::Player
SetMaxDistance(float value)AUDIO::Player
SetPitchMultiplier(float value)AUDIO::Player
SetPosition(float x, float y, float z)AUDIO::Player
SetPosition(const VectorType &pos)AUDIO::Player [inline]
SetReferenceDistance(float value)AUDIO::Player
SetRolloffFactor(float value)AUDIO::Player
SetVelocity(float x, float y, float z)AUDIO::Player
SetVelocity(const VectorType &vel)AUDIO::Player [inline]
SetVolume(float value)AUDIO::Player
Stop()AUDIO::Player
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