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0.4
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GFX
Texture2D
GFX::Texture2D Member List
This is the complete list of members for
GFX::Texture2D
, including all inherited members.
BindAndSetState
(int stage)
GFX::TextureBase
[inline]
Create
()
GFX::TextureBase
CreateFromFile
(const MPMA::Filename &filename, const TextureCreateParameters *properties=0)
GFX::TextureBase
CreateFromMemory
(void *sourceData, const TextureCreateParameters *properties, GLint pixelFormat=GL_RGBA, GLenum pixelSize=GL_UNSIGNED_BYTE, GLenum usage=GL_STATIC_DRAW)
GFX::TextureBase
CreateNewData
()
MPMA::ReferenceCountedData< TextureData >
[protected]
Data
()
MPMA::ReferenceCountedData< TextureData >
[inline, protected]
Data
() const
MPMA::ReferenceCountedData< TextureData >
[inline, protected]
Free
()
GFX::TextureBase
IsOnlyReference
() const
MPMA::ReferenceCountedData< TextureData >
[inline, protected]
operator=
(const ReferenceCountedData &other)
MPMA::ReferenceCountedData< TextureData >
OriginalHeight
() const
GFX::TextureBase
[inline]
OriginalWidth
() const
GFX::TextureBase
[inline]
ReferenceCount
() const
MPMA::ReferenceCountedData< TextureData >
[inline, protected]
ReferenceCountedData
()
MPMA::ReferenceCountedData< TextureData >
ReferenceCountedData
(const ReferenceCountedData &other)
MPMA::ReferenceCountedData< TextureData >
SharesDataWith
(const ReferenceCountedData< TextureData > &o)
MPMA::ReferenceCountedData< TextureData >
[inline]
Unbind
(int stage)
GFX::TextureBase
[inline]
~ReferenceCountedData
()
MPMA::ReferenceCountedData< TextureData >
[virtual]
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