MPMA Framework 0.4
GFX::Texture2D Member List
This is the complete list of members for GFX::Texture2D, including all inherited members.
BindAndSetState(int stage)GFX::TextureBase [inline]
Create()GFX::TextureBase
CreateFromFile(const MPMA::Filename &filename, const TextureCreateParameters *properties=0)GFX::TextureBase
CreateFromMemory(void *sourceData, const TextureCreateParameters *properties, GLint pixelFormat=GL_RGBA, GLenum pixelSize=GL_UNSIGNED_BYTE, GLenum usage=GL_STATIC_DRAW)GFX::TextureBase
CreateNewData()MPMA::ReferenceCountedData< TextureData > [protected]
Data()MPMA::ReferenceCountedData< TextureData > [inline, protected]
Data() constMPMA::ReferenceCountedData< TextureData > [inline, protected]
Free()GFX::TextureBase
IsOnlyReference() constMPMA::ReferenceCountedData< TextureData > [inline, protected]
operator=(const ReferenceCountedData &other)MPMA::ReferenceCountedData< TextureData >
OriginalHeight() const GFX::TextureBase [inline]
OriginalWidth() const GFX::TextureBase [inline]
ReferenceCount() constMPMA::ReferenceCountedData< TextureData > [inline, protected]
ReferenceCountedData()MPMA::ReferenceCountedData< TextureData >
ReferenceCountedData(const ReferenceCountedData &other)MPMA::ReferenceCountedData< TextureData >
SharesDataWith(const ReferenceCountedData< TextureData > &o)MPMA::ReferenceCountedData< TextureData > [inline]
Unbind(int stage)GFX::TextureBase [inline]
~ReferenceCountedData()MPMA::ReferenceCountedData< TextureData > [virtual]
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