, including all inherited members.
Exists() const | GFX::UniformVariable | [inline] |
operator GLint() const | GFX::UniformVariable | [inline] |
SetFloat1(float f0) | GFX::UniformVariable | [inline] |
SetFloat1(const float *f, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetFloat2(float f0, float f1) | GFX::UniformVariable | [inline] |
SetFloat2(const float *f, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetFloat3(float f0, float f1, float f2) | GFX::UniformVariable | [inline] |
SetFloat3(const float *f, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetFloat4(float f0, float f1, float f2, float f3) | GFX::UniformVariable | [inline] |
SetFloat4(const float *f, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetInt1(int i0) | GFX::UniformVariable | [inline] |
SetInt1(const int *i, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetInt2(int i0, int i1) | GFX::UniformVariable | [inline] |
SetInt2(const int *i, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetInt3(int i0, int i1, int i2) | GFX::UniformVariable | [inline] |
SetInt3(const int *i, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetInt4(int i0, int i1, int i2, int i3) | GFX::UniformVariable | [inline] |
SetInt4(const int *i, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetMatrix2x2(const float *m, bool transpose=false, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetMatrix2x2(const GEO::Matrix2 &m, bool transpose=false) | GFX::UniformVariable | [inline] |
SetMatrix3x3(const float *m, bool transpose=false, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetMatrix3x3(const GEO::Matrix3 &m, bool transpose=false) | GFX::UniformVariable | [inline] |
SetMatrix4x4(const float *m, bool transpose=false, GLsizei arrayCount=1) | GFX::UniformVariable | [inline] |
SetMatrix4x4(const GEO::Matrix4 &m, bool transpose=false) | GFX::UniformVariable | [inline] |
SetTextureStage(int stage) | GFX::UniformVariable | [inline] |
SetVector2(const GEO::Vector2 &v) | GFX::UniformVariable | [inline] |
SetVector3(const GEO::Vector3 &v) | GFX::UniformVariable | [inline] |
SetVector4(const GEO::Vector4 &v) | GFX::UniformVariable | [inline] |