MPMA Framework 0.4
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Window system and OpenGL setup. More...
Go to the source code of this file.
Classes | |
struct | GFX::ScreenSize |
Represents a the size of a window or screen. More... | |
struct | GFX::GraphicsSetup |
Represents the state of graphics system and its related window. Everything in here can be both changed or read from. More... | |
Namespaces | |
namespace | GFX |
Graphics. | |
Enumerations | |
enum | GFX::SetupWindowFlags { GFX::LEAVE_FULLSCREEN_USE_ORIGINAL_SIZE = 1 } |
Flags that can be passed to SetupWindow. More... | |
Functions | |
bool | GFX::SetupWindow (const GraphicsSetup &newDesiredState, uint32 setupWindowFlags=DEFAULT_SETUPWINDOW_FLAGS) |
Creates or updates the state of the applications window and sets up OpenGL. Returns true if changing to the specified settings was successful, false if it failed. This must be called at least once before OpenGL can be used. Only the thread that called this to create the window may make OpenGL calls. | |
void | GFX::ShutdownWindow () |
Closes the window and shuts down the graphics system. This must be called from the same thread that called SetupWindow to create the initial window. | |
const GraphicsSetup * | GFX::GetWindowState () |
Retrieves the current state of the window, or 0 if the window has been closed. | |
void | GFX::UpdateWindow () |
Handles any window system events, and exposes the backbuffer. You should normally call this every frame. You should check GetWindowState after calling this to verify that the window still exists. This must be called from the same thread that called SetupWindow to create the initial window. | |
bool | GFX::WindowHasFocus () |
Returns whether the window currently has the user's focus. | |
ScreenSize | GFX::GetCurrentScreenSize () |
Returns the resolution of the current screen. This may only called if a window created. | |
Variables | |
const uint32 | GFX::DEFAULT_SETUPWINDOW_FLAGS = LEAVE_FULLSCREEN_USE_ORIGINAL_SIZE |
Default flags for SetupWindow. |
Window system and OpenGL setup.