MPMA Framework 0.4
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Represents an index buffer object. More...
#include <Vertex.h>
Public Member Functions | |
bool | Create () |
Creates an empty index buffer. | |
void | Free () |
Frees the current index buffer object. | |
operator GLuint () const | |
Retrieves the current index buffer object that can be passed to OpenGL calls. | |
bool | Load (uint16 *bytes, nuint indexCount, GLenum usage=GL_STATIC_DRAW) |
Creates a new empty index buffer and loads it with 16-bit data index data. | |
void | BindAndSetState () |
Binds the index buffer. | |
void | Unbind () |
Unbinds the index buffer. |
Represents an index buffer object.