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MPMA Framework 0.4
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Represents a vertex buffer object. More...
#include <Vertex.h>

Public Member Functions | |
| bool | Create () |
| Creates an empty vertex buffer. | |
| void | Free () |
| Frees the current vertex buffer object. | |
| operator GLuint () const | |
| Retrieves the current vertex buffer object that can be passed to OpenGL calls. | |
| bool | LoadInterleaved (const InterleavedVertexFormat &format, const void *bytes, nuint vertexCount) |
| Creates a new empty vertex buffer and loads it with data vertex data. | |
| void | BindAndSetState () |
| Binds the vertex buffer and sets up the GL vertex component pointers for using it. | |
| void | Unbind () |
| Unbinds the vertex buffer and unsets the GL vertex component pointers. | |
Represents a vertex buffer object.
1.7.4