MPMA Framework 0.4
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Represents a game device, such as a joystick or gamepad. More...
#include <GameDevice.h>
Public Member Functions | |
const std::string & | GetName () const |
Returns the friendly name of the device. | |
const std::string & | GetPersistentIdentifier () const |
Returns an string that can be used to uniquely identify the device again after the program has exited. | |
const std::list< AxisSet > & | GetAxes () const |
Returns all of the axes of a device. | |
std::list< AxisSet > & | GetAxes () |
Returns all of the axes of a device. | |
const std::list< Button > & | GetButtons () const |
Returns all of the buttons of a device. | |
std::list< Button > & | GetButtons () |
Returns all of the buttons of a device. |
Represents a game device, such as a joystick or gamepad.