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MPMA Framework 0.4
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A 4d vector or point. More...
#include <Geo.h>

Public Member Functions | |
| Vector4 () | |
| ctor | |
| Vector4 (float x, float y, float z, float w) | |
| ctor | |
| Vector4 (const float *array) | |
| ctor | |
| Vector4 (float c) | |
| ctor | |
| Vector4 (int c) | |
| ctor | |
| Vector4 (const Vector4 &o) | |
| ctor | |
| Vector4 (const VectorN< 4 > &o) | |
| ctor | |
| Vector4 (const struct Vector3 &o, float w=1) | |
| ctor | |
| float | x () const |
| accessor | |
| float & | x () |
| accessor | |
| float | y () const |
| accessor | |
| float & | y () |
| accessor | |
| float | z () const |
| accessor | |
| float & | z () |
| accessor | |
| float | w () const |
| accessor | |
| float & | w () |
| accessor | |
A 4d vector or point.
1.7.4